Pocket Rogues
Dynamic 2D Roguelike with Action-RPG elements.
Raid endless dungeons, rebuild your fortress, and develop your own heroes!
POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your guild fortress, and develop increasingly powerful heroes to uncover the secrets hidden in mysterious dungeons.
Game features :
REAL-TIME ACTION!
Move, dodge, avoid traps, outmaneuver enemies, and attack from strategic positions. Enjoy an advanced combat system that emphasizes character control and player skill.
DIVERSE HERO CLASSES:
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression trees.
EVERY DUNGEON IS UNIQUE!
From locations and monsters to loot and encounters, everything is procedurally generated. No two runs will ever be the same!
DISCOVER UNIQUE LOCATIONS:
Each location has its own visual style, distinctive enemies, traps, and interactive objects. Once unlocked, you can travel freely between them.
BUILD YOUR GUILD FORTRESS:
Construct and upgrade buildings to unlock new hero classes, enhance existing ones, and access powerful abilities and tools.
REGULAR UPDATES:
Pocket Rogues is actively supported and continuously improved in collaboration with its dedicated player community.
Pocket Rogues offers countless dungeons, each filled with unique loot and monsters. A variety of hero classes and specializations let you approach boss battles in different ways, with each encounter testing your skills anew. Combine this with traditional RPG elements like character progression and exploration, and you’ll never get bored!
For centuries, a dark dungeon has lured hapless adventurers with its secrets and treasures. None who enter ever return, as legend tells of a true Evil waiting in the depths. But the allure of fame, fortune, and glory is irresistible to many. Will you take the risk and join them?
ULTIMATE version of the Pocket Rogues is already available!
itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8
Discord (Eng): discord.gg/nkmyx6JyYZ
For any questions, contact the developer directly: ethergaminginc()gmail.com
Additional Information :
- Size 256 MB.
- Requires iOS 13.0 or later.
User Reviews :
Simple, yet Brilliant
This is something I’ve been scavenging the app store for, for a long time. It would be a surprise to people not looking for it, as these games seem like they would be common, but no- games that are of this genre, good quality, fun, and just the right complexity are almost none existent (I’ve never seen one in over 5-6 yrs on iOS (iPad)). The game is great, balance is good, controls are good, settings contains just about everything the player needs, and the game is deep enough for several hours of gameplay to still not get everything. There is only one or two issues I have, those being about the guild area- 1. letting us know how many total possible buildings there are would be helpful, so we don’t have to wonder if we have everything or not, and 2. the guild concept is slightly confusing because after the tutorial ends, we get no more quests for a guild (not talking about the 3 quests that reset daily here, unless if those are guild quests)- where did the guild and their quests go? Where is this guild? Will we encounter more guild member (npc’s) who will give more quests or story? And, do any buildings contribute to meeting other guild npc’s (not the one we can meet at camp after buying the specific building)?
Well, in summary, great game- wonderful way to burn some time and have some fun. An invaluable asset to the genre on the app store here, and I look forward to putting many more hours into this game.
Teargos.
ONLY thing I qualm with.
Not being able to access the mentor to return back to the guild from the beginning of the game, from the camp site. I make it all the way through the first 5 floors of the first dungeon, after finishing three prologue, loaded with a lot of loot to end up dying by the first boss ; A’s one has no option to increase stats in the dungeon until unlocking said feature. Only reason 4 stars instead of5. Being skilled from the gate gets no rewarding even in a random chance scenario to retain any of the beginning loot.
Keep up the good work team! You’re doing great in developing a unique and wonderful game!
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